You and your opponent represent members from two rivaling clans and receive 8 tokens. The 16 garden tiles are shuffled together, and randomly arranged in a 4 x 4 grid. On your first turn, you can place a token on any of the outside tiles to start the game. From then on, you and your rival can only place a token on a tile that shares an element in common with the previous tile chosen. The first player to place four tokens in a row wins: horizontally, vertically, diagonally, or in a 2×2 square. A second way to win is to block your opponent so that they have no more legal moves. For example, if the elements on the previously removed garden tile do not match any of the remaining tiles, the player has no legal moves to choose from, and therefore loses.